Final Tutorial

 

Friday 16th December

Final Tutorial with David

Unfortunately we were very rushed today as we were experiencing issues with sync for our video. The export from last night worked well with some devices but not others, this meant this morning we have been frantically trying to sort the issue.

As the hand-in was later this day, we asked David for a few last minute tips regarding how to check boxes and gain the extra marks needed for our blogs. Things like illustrating our learning outcomes and how we will meet them, what the reflective summary should include, and ensuring a neat, easy-to-read layout.

Reference List

 

This is my reference list utilised throughout semester A:

 

Ament, V. T. (2014) The Foley Grail: The Art of Performing Sound for Film, Games and Animation. [2nd edition] USA: Focal Press.

 

BBC. Genome BETA Radio Times 1923-2009. [online] BBC: London. Available from http://genome.ch.bbc.co.uk/schedules/radio1/england/1979-07-19 [Accessed 23 September 2016].

 

Butters, J. (2007) Transistor Radios. [online] Available from http://www.jamesbutters.com/perdiopr33mini66.htm [Accessed 23 September 2016].

 

Davies, A. (1999) Radio Rewind. [online] Available from http://www.radiorewind.co.uk [Accessed 23 September 2016].

 

Fincher, D. (dir.) (1999) Fight Club. [film] London: 20th Century Fox.

 

Fincher, D. (dir.) (2007) Zodiac. [film] London: Warner Bros.

 

Holman, T. (2005) Sound for Digital Video. Oxford: Focal Press.

 

iZotope (2012) Insight Overview. [online] Available from https://www.youtube.com/watch?v=vCSjR9XVC8M. [Accessed 13 Dec 2016].

 

iZotope (2014) Loudness Compliant Metering. [online] Available from https://www.youtube.com/watch?v=3HDjsLR6YhY&t=99s. [Accessed 13 Dec 2016].

 

iZotope (2015) Ambience / Room Tone Matching with RX 5 Advanced Audio Editor & Pro Tools. [online] Available from https://www.youtube.com/watch?v=qK-sahpnvG8&index=8&list=PL4dISychPQEsxHEurjxnooOEoR5I1D-O9 [Accessed 23 November 2016].

 

iZotope (2015) How to Match Audio from Different Sound Sources. [online] Available from https://www.youtube.com/watch?v=0Um7qkHd-2w [Accessed 23 November 2016].

 

iZotope (2015) RX Post Production Suite: Using RX Post Production Plug-ins & Pro Tools – Part 1. [online] Available from https://www.youtube.com/watch?v=ulgA6NMEPZw&index=6&list=PL4dISychPQEsxHEurjxnooOEoR5I1D-O9 [Accessed 23 November 2016].

 

iZotope, Inc. (2015) Dialogue & Voiceover Track Editing [online video] Available from https://www.youtube.com/watch?v=RKXgAZtx10I&index=3&list=PL4dISychPQEsxHEurjxnooOEoR5I1D-O9 [Accessed 7 November 2016].

 

iZotope, Inc. (2015) How to Remove Unwanted Sounds [online video] Available from https://www.youtube.com/watch?v=apjW0xx5gnk [Accessed 7 November 2016].

 

iZotope, Inc. (2015) RX 5 Quickstart [online video] Available from https://www.youtube.com/watch?v=yiKxyNgmxac&list=PL4dISychPQEsxHEurjxnooOEoR5I1D-O9&index=2 [Accessed 7 November 2016].

 

Robjohns, H. (2016) iZotope RX5 [online] Cambridge: Sound On Sound Ltd. Available from http://www.soundonsound.com/reviews/izotope-rx5 [Accessed 7 November 2016].

 

Scetta, M. (2008) Gardner’s Guide to Audio Post Production. London: GGC Publishing.

 

TBSmedia (2015) Zodiac Analysis – Inside the Basement. [online] Availabe from https://www.youtube.com/watch?v=Af78yVw_O9c. [Accessed 13 Dec 2016].

 

Unknown (2012) Video and Audio Solutions for Broadcast: What is R128? [online] Available from http://www.r128audio.com. [Accessed 13 Dec 2016].

Unknown (2015) Broadcast Standards. [online] Available from http://www.tcelectronic.com/loudness/broadcast-standards/. [Accessed 13 Dec 2016].

 

Viers, R. (2012) The Location Sound Bible. California: Michael Wiese Productions.

 

Vintage Radios. A Brief History of the Transistor Radio. [online] Available from http://www.vintageradios.com/a-brief-history-of-the-transistor-radio/ [Accessed 23 September 2016].

 

Wyatt, H. and Amyes, T. (2005) Audio Post Production for Television and Film: An introduction to technology and techniques. [3rd edition] Oxford: Focal Press.

 

YouTube. (2012) RetroRadioUK. [online] Available from https://www.youtube.com/user/RetroRadioUK/about [Accessed 23 September 2016].

 

Post Production

 

 

Aims

  • Successfully clean and edit the Dialogue to a high-quality standard
  • To mix (level, automate, process [reverb, eq, etc.]) the Dialogue so it sits well in the Final Mix for the film
  • Use Zodiac (David Fincher, 2007) as a benchmark of quality for my work. Please follow this link or see the ‘Benchmarking’ Category on the left for more detail

Objectives

  • I will clean and edit the Dialogue by applying the skills and research learned so far over the semester using RX 5 Advanced Audio Editor
  • Research mixing and processing techniques to help achieve a balanced Final Mix
  • Analyse Zodiac and conduct further research into how the Dialogue Team achieved their overall sound

 

Process

When starting the dialogue edit, I utilised the same approach as I did for the Kinema in the Woods [link]. That being, once the sync was approved and mics picked, as follows:

  1. De-click and de-pop
  2. De-crackle
  3. De-hum and de-buzz
  4. De-hiss

(CEDAR Audio Limited, www.cedaraudio.com, cited from Scetta, 2008)

I found the process difficult at first as the location offered up large amounts of background noise, primarily traffic from the adjacent main road. As the dialogue at the start contains only breaths and plosives, the noise needed a lot of treatment without affecting the performance of the dialogue. As Hillary Wyatt illustrates, “it is an important but essential invisible art [to create seamless dialogue] because the audience unconsciously expects to hear naturally flowing dialogue,” (2005, 150) therefore it was vital to remove the background noise and merge the clips imperceptibly with the room tone to create the illusion of the audience being at the camera’s perspective. Background noise such as a motorbike riding past would definitely shatter this illusion.

 

Creativity

Creatively, I had a few ideas of how the dialogue could be manipulated with reverb to enhance the effect of her being unstable, addicted to drugs and psychotic. These ideas included using a very large cathedral-esque reverb with some sort of pre-delay/inverted pre-delay reverb underneath. The idea came from her waking up after a heavy night of drug usage, so her hearing would be cloudy/inside her mind. The pre-delay reverb would make this clearer and eventually these reverbs would filter out and snap her back into the present time.
I also had the idea to use something similar throughout the piece, for example on Jack’s dialogue up until she takes the first set of pills. However, this would be unrealistic to only have dialogue doing this and not foley/SFX/music, etc. – it would have been more appropriate to put on the Final Mix.
The reason this was not used was because after adding the Ambiences of outside wind and rain, along with the dialogue, this effect did not work well, so I made the creative decision not to use it.

The idea stemmed from Tomlinson Holman’s Sound for Digital Video (2005), in which he illustrates several creative moods the sound can create in a film. Holman describes surrealism as “emphasizing the unconscious” and suggests “surreal sound might represent the point of view of a character as we slip away from realistic presentation into a more subjective one.” This is when I thought about how the audience could wake up inside Susan’s mind as Susan appears to do herself, and this as a recurring theme could have been interesting and added to the notion of Susan being such an unstable, dangerous character, who is dependent on drugs.

In addition, I attempted to use the reverb of the dialogue to enhance the feeling of the attic being so small and boxed-in. The effect definitely came across, but possibly too strongly – this is something I shall write about in the reflective summary.

Finally, I added in several extra breaths, mouth movements and groans to the piece which the editor had decided to leave out. When I first edited the piece it was much smoother but there was still a lot missing. For example, the scene where Susan attacks Jack and he is writhing in pain – these were recorded as Location ADR and successfully added to the film in order to convey Jack’s painful emotion and add authenticity. I am pleased we recorded the Location ADR and were able to use it in the film – I believe this was very good practice from the team.

 

Final Stages

After the edit and mix had been completed, it was time to see how the dialogue track sat with the Foley, SFX and Music. We congregated in the sound theatre, put our wavs together and wrote out any additional changes needed: this included using iZotope’s Insight plug-in to ensure our piece sat around the -23 LUFS level, which is broadcast standard (I have written more about this in the “Benchmarking” category).
We had several issues of sync on the final day, as some devices displayed lag, with dialogue and foley being out of sync, whilst other devices did not. We spent a frantic morning fixing this and believe the issue was with the movement and creation/editing/bouncing across both sound theatres frequently.

 

Conclusion

Without wanting to repeat what will be written in the reflective summary, I was happy with the dialogue but I am aware it is by no means perfect. There are a few things I would change if I could go back into the sound theatre tomorrow, but time caught me up on this one. However, I felt the research on RX’s Advanced Audio Editor and Insight plug-in greatly helped me to clean and edit the piece, which was one of my learning outcomes, so I am taking this very much as a positive. Wyatt also suggests that dialogue editing is largely about problem solving, and the more tricks an editor can throw at a scene the better the result will be. Therefore, for future projects I need to learn to use other plug ins and processors to improve my dialogue, other than RX.

Please see “Benchmarking” for further analysis of the Aims and Objectives concerning Room.

 

Reference List

Holman, T. (2005) Sound for Digital Video. Oxford: Focal Press.

Wyatt, H. and Amyes, T. (2005) Audio Post Production for Television and Film: An introduction to technology and techniques. [3rd edition] Oxford: Focal Press.

Reflective Summary

 

Dialogue Edit Learning Outcome
My first learning outcome was to improve my skills as a dialogue editor, primarily through the use of iZotope RX5. Throughout the semester I have worked on several extracurricular activities, including The Kinema in the Woods documentary, and a short clip sent over from Electric Egg.  Such activities allowed me the time and experience to learn how to use the Advanced Audio Editor and the Insight plug-in, mainly through researching iZotope’s YouTube videos.

 

Was it met?
When comparing the dialogue from Electric Egg’s clip, to the dialogue in Cognition, I believe I have achieved this learning outcome. The dialogue itself is much cleaner, there is little background noise and the clip does not noticeably fade in or out, it works smoothly when combined with the room tone. The location for Cognition, Lincoln BIG, is situated adjacent to the A15 and therefore offered large amounts of background noise in the form of traffic, that I believe is virtually inaudible because I applied the skills learned for RX to the dialogue in Cognition. Here is a before/after example of the opening scene:

 

Before

 

After

 

Having requested feedback from the client, the Producer stated: “The quality of the sound overall is astounding… The dialogue mix [Sam] put together was great, especially with the adjustment of tone he did with Anca’s [who played Susan] vocals.” I believe Hannah is referring to background noise when she says ‘tone’. The director added: “Sam is very skilled and knew his stuff. He worked long days to ensure that this was achieved to a high standard”.
This is very pleasing to hear and suggests that this learning outcome has been achieved, one way of assessing it was through feedback from the client, which is pleasantly positive. My peers, Rob and Dan, also stated that the edit was good as it was smooth and background noise was well-treated.

 

Improvements
Although I believe the clean-up and edit of the dialogue was good, I am not as pleased with the overall tone of the dialogue. In places it is not consistent due to the natural reverb of the small attic space. The idea was to utilize this reverb to draw attention to the boxy-ness of the room, but I believe it does not sound pleasing to the ear. A couple of lines sound much cleaner with less reverb which I think sounds better. I aimed to use Zodiac as my benchmark, but do not think I did as well as I could have to replicate this reverb. Therefore, the next outcome concerning dialogue would be to improve MIXING skills – level, automation, processes such as EQ and reverb, etc. which would have improved the quality of the dialogue for this piece.
Additionally, although the broadcast standard target is -23 LUFS, we were only able to achieve around -29 LUFS. This is not terrible, but offer too much headroom and room for improvement. On the final day during the sync issues we noticed this sound clipping, so automated levels and took the limiter off the master fader, which meant the film went from -24 LUFS (basically spot-on) to -29. I have learned for next time to try and plan for the film to be finished incase occurrences such as these happen, and we have time to sort them out properly and get the level back up to around -23 LUFS.

 

 

Working Professionally with a client

 

Was it met?
Another learning outcome I set was to enhance skills when working with a client, such skills as professionalism, teamwork, communication, personal and set etiquette. Upon feedback from the Director and Producer, this also appears to have been met.

The producer suggested that while I was quiet at first, I became chattier and open to suggestions quickly, while offering my own suggestions as well as any questions or queries I had comfortably. Hannah also stated that I remained very professional throughout the whole process, was friendly and approachable and worked closely with other members of the crew to get the project done quickly and thoroughly.

The director also wrote that I was professional, motivated and hardworking. A great team player, always optimistic and willing to help, while communicating efficiently throughout.

The feedback received is positive which is very pleasing to me, and suggests that I can work professionally with a client. Hannah also implies that my skills progressed, from being quiet at first, to opening up to and with suggestions, while being helpful and chatty to all of the crew and cast.

 

Improvements
Although the feedback is positive, I still believe there is much room for improvement. I agree with other comments praising punctuality, and the willingness to fill in as body double or help with reflectors, but my personal skills, professionalism and technical skills can all be developed. Being perceived as shy is not so negative, but again something to work on, as I wish to be a confident individual, which I believe would stem from improving my knowledge in both location- and post-sound.

 

Feedback Form – Producer

Feedback Form 2 – Director

 

Location Sound Techniques
My final learning outcome was to develop and enhance skills on location, such as practicing boom techniques and planting mics creatively.

 

Was it met?
I believe this was perhaps the weakest improvement concerning the individual learning outcomes. Although there was opportunity to be creative with plant mics onset, this only occurred one morning across the three days, and for one afternoon with the boundary capturing dialogue. The sound we captured with the plant mics in the hallway, corridor and stairs was very pleasing and was used in the final film, equally as pleasing.

Without making excuses, I believe the location change had a part to play as we had no preparation, storyboards or information about any scene, except the script. The director and DP were working as they were going, and the producer was excellent at keeping us in time – not that we had much. Extra time would have afforded us more opportunity to experiment with plant mics, but I’ve learnt that that’s just how it is when you get into more professional productions.

Either location would not have offered us great space, therefore practicing boom techniques was perhaps a poor choice of learning outcome. There were a select few wide shots, but these were not particularly wide relatively. Most shots were close-up, which allowed us to record from a very good, close position, but did not offer much improvement with booming skills. There were a couple of times I had to get into crazy positions (evidenced in the location sound process) which Ric Viers’ (2012) resource had prepared me for, but on the whole my improvement was not vast.

 

Challenges faced
On Thursday 15th, one day before hand in, we bounced the audio with the video into a .mov file as we thought we had finished the post production (how wrong we were!). When Dan returned home, he noticed that both on his Android device and PS4, the audio was out of sync with the image, even though on Rob, my own and the university macs, this was not as noticeable. The next morning, deadline day, we came in to fix the issue, as well as noticing an issue with the levels, which were also not apparent the previous night. We overcame this issue by first sorting the levels – taking off the limiter and automating the music and SFX in the final scene, before conducting a bounce in sound theatre A. We believe the sync issue may have been caused through the creation and frequent transfer or even the bounce across both sound theatres, which may technically have slightly different variations. For example, the video sync offset may not be calibrated effectively in sound theatre A.

Although this was stressful as it was deadline day and we needed to finish writing our blogs, we tried a few adjustments, kept calm, solved the issue and handed the film in on time.

 

Conclusion
In conclusion, I believe my practise with dialogue editing and working with a client has greatly improved. I feel confident in my ability to create smooth dialogue, while removing background noise and other spot sounds utilising RX’s Spectral Repair tool. Feedback from the client was very positive, both in terms of the dialogue edit, and how we worked well together. Although I gained more experience working on set and on location sound, I feel my overall practice concerning location sound has been improved the least of the three learning outcomes. However, I was very pleased with our experimentation with plant mics, albeit there was not much opportunity, but this sound did find its way into the final film.

Technical Benchmarking

 

Tuesday 13th December 

RX Insight Research – Benchmarking for Broadcast Standards

As well as having the RX Advanced Audio Editor, the university also have the Post Production Suite bundle. This includes Insight, Loudness Control and Final mix. Grant Bridgeman has attended the university several times, and on one of these occasions he critiqued our work. He suggested using the Insight plug-in to help improve our sound. To refresh my memory with this plug-in, as we used it for our final year project, I watched a couple of iZotope guides.

The first, Insight Overview, illustrated the basic features of Insight, the five customizable partitions including: Levels, Loudness History Graph, Sound Field, Spectogram and Spectrum Anayser.

The second was more detailed and explained broadcast standards further. The Loudness History Graph appeared most important when adhering to Broadcast Standards. The graph illustrated Momentary Loudness (loudness over last 400 milliseconds), Short Term Loudness (loudness over the last 3 seconds) and the Integrated Loudness (loudness over the complete duration of the program). As well as this there are numerical indications of the Integrated Loudness (displayed as Loudness Unit referenced to Full Scale-LUFS), Short Term, Maximum Momentary Loudness, and Loudness Range. The larger the number in the range, the greater dynamic range. There is also a true peak meter situated within Insight.

To refresh my memory with Broadcast Standards, I headed to R128Audio.com, which had a neat guide explaining the standards. European broadcast standards must adhere to EBU R128 (the European Broadcasting Union Recommendation of August 2011). EBU R128 “is a set of rules regarding loudness normalisation and permitted maximum level of audio signals during broadcast”. To find out what these rules were, I found TCElectronic’s page detailing the standards. The most important for our film to meet is the Target Loudness of -23 LUFS. This is the standard chosen after conducting the EBU experiments to best suit the needs of broadcast. Therefore, when we are in the Final Mix stage for Cognition, we will make sure we adhere to this broadcast standard, and not exceed -23 LUFS, this is the benchmark we will work too.

I believe this additional practical research throughout the semester is greatly helping towards meeting my learning outcome of working with and gaining experience editing dialogue with RX. From being not very confident before this semester, I now feel competent with the Advanced Audio Editor, and plug in Insight, which has improved my cleaning and editing skills, as well as final mix levels – meeting the broadcast standards.

References List

iZotope (2012) Insight Overview. [online] Available from https://www.youtube.com/watch?v=vCSjR9XVC8M. [Accessed 13 Dec 2016].

iZotope (2014) Loudness Compliant Metering. [online] Available from https://www.youtube.com/watch?v=3HDjsLR6YhY&t=99s. [Accessed 13 Dec 2016].

Unknown (2012) Video and Audio Solutions for Broadcast: What is R128? [online] Available from http://www.r128audio.com. [Accessed 13 Dec 2016].

Unknown (2015) Broadcast Standards. [online] Available from http://www.tcelectronic.com/loudness/broadcast-standards/. [Accessed 13 Dec 2016].